Blend Shapes / Morphing - Make sure your Blendshapes (Maya) or Morph targets (Max) are assigned / set up the export mesh appropriately.Animation - Select the correct rig, check frame rate, animation length etc.Meshes - Remove construction history, Nurbs, Nurms, Subdiv surfaces must be converted to polygons - e.g.but only export the data you need with export selected, an export preset or even a custom scene exporter. Good working practice often means keeping a working file with all lights, guides, control rigs etc.Make sure you are exporting only the objects you want to use from your scene by either exporting selected, or removing unwanted data from your scene.Applications often let you export selected objects or a whole scene.meshes, cameras, lights, animation rigs, etc. Select > Prepare > Check Settings > Export > Verify > Import What do you want to export?īe aware of export scope e.g.
Use these guidelines to help ensure the best results. Unity supports FBX files which can be generated from many popular 3D applications.